uniform mat4 mvp;

attribute vec4 SATT_POSITION;
attribute vec2 SATT_TEXCOORD0;
attribute vec2 SATT_TEXCOORD1;
attribute vec3 SATT_NORMAL;

varying vec2 texcoord;
varying vec2 texcoord2;

void main()
{
   gl_Position = mvp
                 * SATT_POSITION;
   texcoord = vec2(SATT_TEXCOORD0);
   texcoord2 = vec2(SATT_TEXCOORD1);
}
